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Old Nov 12, 2009, 11:45 PM // 23:45   #21
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This is a one-time bump, because the thread has disappeared off the first page, and because there has been no November update yet, I am hoping ArenaNET will catch this before it's too late.
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Old Nov 13, 2009, 05:09 AM // 05:09   #22
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/signed <3 tombs
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Old Nov 13, 2009, 05:35 AM // 05:35   #23
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Originally Posted by Meridon View Post
If the SF farmers would switch to Tombs, it would without a doubt bring more attention to the area, and thus draw in more regular players too.
Really? A place for normal players? Do tell more to why you think so.
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Old Nov 13, 2009, 01:14 PM // 13:14   #24
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Really? A place for normal players? Do tell more to why you think so.
First of all, this is not a discussion thread. If you disagree, that's fine.

Secondly your point is not very clear. I never actually said "a place for normal players". Your quotation of my theory already included the reason, so asking why is a bit redundant in my eyes. Either way, all I can do at this point is clarify what I already mentioned:

With the ongoing changes to Underworld, it's not clear what we can expect. Therefore, it's entirely plausible that the focus of ectos being farmed can switch or at least change a bit. Remember, ecto is dropped in Tombs as well. It's possible that as a result, in the future, more people will find their way to Tombs, as an alternative for UW. This can include SF farmers, and people who don't use Shadow Form to solo areas (which I called "regular players", in the sense that they enter the area with a more regular setup. You can disagree with me on that, but that's not the point of this topic).

As a result, I think it's worthwhile for ArenaNET to update the henchmen of Tomb of Primeval Kings accordingly. Even without a future grow in popularity I still think it's worth changing, as it should require little extra effort and is only fair treatment.
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Old Nov 13, 2009, 02:02 PM // 14:02   #25
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Quote:
First of all, this is not a discussion thread.
The validity of a suggestion is always up for discussion. This is also a discussion forum, so...
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Old Nov 14, 2009, 09:43 PM // 21:43   #26
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Originally Posted by Meridon View Post
Recently, the henchmen of all campaigns except EotN got updated. They were all given new/updated skill bars, including the ones in Prophecies.
Wrong. EotN also got updated Cynn is secondary paragon biatch! XD

Well I agree. Tombs is actually an elite dungeon, harder than Frostmaws (I think), so the fact that the henchies there are still bad really bugs me. I can still do it pretty easily lol, but only because I'm a good strategist

Note: Fingers of Chaos is the most annoying skill EVER! (I mostly play W so I'm kinda constantly blinded!)
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Old Nov 14, 2009, 10:52 PM // 22:52   #27
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Agreed. I got bored the other day and tried to H/H it, realizing that the hench bars were complete tripe.

It should be a pretty easy fix considering that there are good (read: better) henchman bars available to copy/paste in.
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Old Nov 21, 2009, 12:28 AM // 00:28   #28
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Well, it makes perfect sense to me.

The henchmen there are Zaishen and work for the Zaishen.

So, why not putting there the henchmen that are found now in Guild Halls? All of them! It would be really nice and probably quite fun to have a place to see those builds in action on PvE.

And above anything else, any other henchmen other than those 8 useless Zaishen nameless twins would be better than them.
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